AI Insights · Timothy · January 2022
Top 5 Basketball Games Performance in Middle East Q4 2021
An overview of the performance of the top 5 basketball games on a unified platform in the Middle East during Q4 2021, highlighting weekly downloads, revenue, and active user trends.
In Q4 2021, the Middle East saw notable performance metrics for the top 5 basketball games on a unified platform. This data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active user trends.
NBA 2K Mobile Basketball Game by 2K showcased a steady increase in weekly active users, starting from 11.6K at the beginning of October and peaking at around 15.2K by the end of December. The game also saw a significant spike in weekly revenue in early November, reaching approximately $3.9K, and a high of $3.1K in the final week of December. Weekly downloads were robust, climbing from 2.7K in late September to 5.3K in mid-December.
Basketball Arena - Sports Game from MASOMO LIMITED experienced a consistent increase in downloads, peaking at 7.8K in early November. Active users showed a steady rise from 20.3K in late September to 24.7K by the end of December. Revenue trends were stable, with a notable peak of $2.6K in early October and maintaining around $1.5K through December.
NBA LIVE Mobile Basketball by Electronic Arts saw a fluctuating pattern in downloads, with a significant rise in early December reaching 5.1K. Active users remained strong, ranging between 33.9K and 43.4K throughout the quarter. Revenue peaked at $1.8K in mid-November, with another high of $1.6K at the end of December.
Basketball Stars™: Multiplayer from Miniclip.com exhibited impressive growth in active users, starting from 31.1K in late September and reaching 40.7K by the end of December. The game also saw a significant increase in downloads, peaking at 12.8K in mid-December. Revenue trends were stable with a noteworthy peak of $2K in late December.
Rival Stars Basketball by PikPok had a modest performance, with active users fluctuating between 368 and 597 throughout the quarter. Weekly downloads were relatively low, peaking at 198 in late October. Revenue remained consistent, with a high of $526 in mid-December.
For more detailed insights and data, visit Sensor Tower.